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AMD Presents “Vega” at GDC 2017

Today at  the GDC Capsaicin livestream, the team over at AMD showcased previews of their newest graphics and processor technologies. In doing so, they leaked new information regarding Vega and what many regard as the most anticipated PC and VR games of the year. Enjoy the notes delivered to us, as well as the entire live stream, so you can take it all in on your own!


AMD and Bethesda Softworks Partner to Propel PC Gaming Forward

  • AMD and Bethesda have announced a long-term, multi-title partnership to rapidly advance game technology development, fuel new PC game experiences, and reshape the gaming landscape.
  • This brings together two titans of the gaming industry: Bethesda Softworks, which has sold more than 80 million copies of legendary games series like Fallout, DOOM and Dishonored, and AMD, whose CPU and GPU technologies power the experiences of 400 million gamers worldwide.
  • The two companies will work together to develop and accelerate the implementation of new technologies, including:
    • Harnessing the full potential of low-level APIs such as Vulkan
    • Maximizing the capabilities of the computing and graphics power of AMD’s multicore AMD Ryzen CPUs, Radeon GPUs and AMD server solutions across Bethesda’s existing Bethesda franchises

AMD’s “Vega” GPU to Power LiquidSky Platform for Enthusiast-Level Gameplay Anywhere

  • AMD announced that its upcoming Vega architecture-based GPUs have been selected to power LiquidSky, enabling gamers around the world to enjoy the extraordinary power of Vega from anywhere.
  • LiquidSky already lets their 1.4 million beta users play any PC video game as it was meant to be enjoyed on Android phone or tablet, low-spec Windows, Mac, and even Linux devices.
  • With Vega’s powerful Radeon Virtualized Encode feature, subscribers will relish a high-quality gaming experience on par with enthusiast gaming PCs, but at a much lower cost through LiquidSky’s low-cost and free subscription models.
  • Gamers across the world can benefit from the exceptional GPU performance by connecting to any of the 13 LiquidSky global data centers.

AMD and its Developer Partners Embrace Forward Rendering in Unreal Engine 4 to Improve VR Performance & Fidelity

  • VR developers today are constantly challenged to strike the right mix of technical features and computational power for the best balance of performance and visual fidelity.
  • Deferred rendering, used by many of today’s big game engines, does all of the geometry work first and then shades pixels last to save work but it’s not a great fit for VR.
  • AMD is working to enable a forward rendering path in Unreal Engine 4.15, giving developers more choice in how they develop VR games and helping to achieve a stunning looking game while delivering the high frame rates necessary for a good experience.
  • AMD is also working with leading game developers to explore the benefits of forward rendering in VR games, including Survios, First Contact Entertainment and Limitless Studios.

This story was brought to you by our entertainment editor, Paul Trowe who apart from being our entertainment editor, acts as company representative at the event.

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Founder of VR Today Magazine.

Designer by heart and Tech Marketer by trade. Passionate about disruptive trends and technologies in the creative industry. When I'm not working hard on bringing you the latest and greatest in Virtual Reality, you can usually find me at my desk at Envato.

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