Last Mech Standing VR review

Last Mech Standing VR review

Martin Rumenov 1 week ago 0 11

Genre: Action, Indie,
Compatibility (headsets): Steam VR, Meta Quest 2 and 3
Platforms: Steam Store, Meta Store
Minimum requirements: Processor: Intel i5-4590/AMD Ryzen 5 1500X or higher, Memory: 8 GB RAM, Graphics: NVidia GeForce GTX 1060/AMD Radeon RX 480 or higher
Features: singleplayer
Release date: May 9, 2024
Developer: Crimson Forge
Price: 12.99 $

Last Mech Standing VR is a virtual reality game developed by Crimson Forge. It falls into the rogue-lite and wave-based shooter genres, set in a world where large creatures called Behemoths have devastated the planet. Players control a mech, facing multiple waves of enemies in a survival-focused gameplay loop.

The game combines VR technology with arcade-style combat and rogue-like progression mechanics. It features a system where players engage in repeated combat scenarios, with the opportunity to upgrade their mech and abilities between rounds. This design aims to provide both immediate action and long-term player engagement. Last Mech Standing VR is currently available on Steam for $12.99, positioning itself as a mid-range offering in the VR game market.

Game Overview

Last Mech Standing VR is set in a post-apocalyptic world where massive creatures known as Behemoths have devastated human civilization. The game’s premise revolves around humanity’s last-ditch effort to survive using advanced mech technology. Players assume the role of a mech pilot tasked with defending against waves of enemies, which include both smaller creatures and the imposing Behemoths.

The gameplay structure follows a rogue-lite format. Players engage in repeated combat scenarios, with each run potentially ending in defeat. However, progress is maintained through a persistent upgrade system, allowing for incremental improvements to the player’s mech and abilities. This design encourages multiple playthroughs and gradual mastery of the game’s mechanics.

Last Mech Standing VR gameplay

The core gameplay loop consists of wave-based combat. Players must survive increasingly difficult waves of enemies, managing resources and strategically using their mech’s capabilities. Between waves, players can make tactical decisions about upgrades and repairs. The game’s difficulty scales with progress, presenting a continuous challenge that aims to keep players engaged over multiple sessions.

Gameplay Insights and Level Design

Last Mech Standing VR’s gameplay mechanics are built around VR-specific controls and interactions. The game utilizes motion controllers to simulate mech piloting, which I found to be intuitive after a brief adjustment period. Aiming and firing weapons is done through physical movements, adding a layer of immersion that traditional controllers can’t match. However, I noticed that prolonged play sessions could lead to some arm fatigue, particularly during intense combat sequences.

The wave-based combat system forms the core of the gameplay loop. Each wave brings progressively tougher enemies and more challenging scenarios. I appreciated how the game forced me to constantly adapt my strategies, switching between different weapons and managing resources on the fly. The variety of enemy types, from small, agile units to massive Behemoths, kept the combat engaging. However, I found that some waves could feel repetitive after extended play.

The rogue-lite elements add depth to the overall experience. Between waves, I could upgrade my mech using resources gathered during combat. This progression system offers meaningful choices, allowing players to tailor their mech to their preferred playstyle. I particularly enjoyed experimenting with different upgrade combinations to find optimal strategies. That said, the randomness of available upgrades sometimes led to runs that felt less satisfying than others, which could be frustrating. Overall, while the gameplay mechanics are solid, I believe there’s room for more variety and balance to enhance long-term engagement.

Storyline Impact

The game utilizes cutscenes effectively to unveil Victor’s backstory and the origins of the monsters he encounters, adding emotional depth and intrigue to the gameplay. By providing context and motivation for the player, the narrative enhances the overall gaming experience and adds complexity to the rogue light genre. The storyline succeeds in keeping players invested and connected to the game, contributing significantly to their enjoyment and immersion in the gameplay.

Soundtrack Review

Based on my experience with Last Mech Standing VR, the visual design effectively captures the post-apocalyptic setting. The game’s graphics, while not cutting-edge, create an immersive environment that enhances the feeling of piloting a massive mech. The devastated cityscapes and imposing Behemoths contribute to a sense of scale that works particularly well in VR.

Last Mech Standing VR graphics

The game features a mix of mechanical sounds for the mech’s movements and weapons, as well as atmospheric effects that heighten the tension during combat. While not groundbreaking, the sound design effectively complements the visual elements, helping to create a more engaging VR experience.

However, I found that the game could benefit from more variety in both its visual and audio elements. After extended play sessions, some environments and sound effects began to feel repetitive. Additionally, while the current audio design is functional, implementing more advanced spatial audio techniques could significantly enhance the immersion, especially in a VR setting.

What I liked and What Can Be Improved

In my experience, Last Mech Standing VR’s strongest asset is its immersive VR gameplay. The feeling of piloting a massive mech is well-realized and engaging. The rogue-lite progression system provides a satisfying sense of advancement, even after failed runs. The wave-based combat, while not revolutionary, offers intense moments and challenges that can be genuinely thrilling in VR.

However, the game has notable drawbacks. After extended play, I found the combat scenarios and enemy types becoming repetitive. The randomness of the rogue-lite elements sometimes leads to frustratingly uneven difficulty spikes. Additionally, the visual and audio design, while functional, lack the variety and polish found in more premium VR titles. Lastly, the physical demands of the VR controls may lead to fatigue during longer gaming sessions, potentially limiting play time for some users.

In my assessment, while Last Mech Standing VR offers an entertaining VR experience, its longevity is hampered by these limitations. The game would benefit from more content variety and balance adjustments to fully capitalize on its promising core mechanics.


The game has an overall high rating of 4.7/5 from 10 votes in the Meta Store, but it has just been released, and it remains to be seen how it will be accepted.

Final Thoughts on Last Mech Standing VR

ast Mech Standing VR offers a solid VR experience that effectively combines mech combat with rogue-lite elements. The game’s strengths lie in its immersive VR gameplay and satisfying progression system, which provide engaging moments of intense action. However, issues with repetitiveness and balance detract from its long-term appeal.

Based on my time with the game, I find it to be a worthwhile experience for VR enthusiasts interested in mech combat or rogue-lite gameplay. At its current price point of $12.99, it offers reasonable value, especially for players who enjoy gradually mastering challenging games. However, potential buyers should be aware of its limitations in content variety and long-term engagement.

Last Mech Standing VR is a competent entry in the VR market that shows promise but falls short of being a must-play title. It serves as a good foundation that could be significantly improved with additional content updates and gameplay refinements.

Written By

Martin, our Content Editor, is a seasoned gamer with a deep knowledge of the industry. He specializes in VR game reviews and news, offering expert insights to enhance your gaming experience.

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