http://store.steampowered.com/app/497460/
in

Review: Mervils: a VR Adventure!

If you’re looking for one of the first true adventure games to come to the HTC Vive, look no further! Mervils, a VR Adventure, developed by Vitruvius VR, is kind of like Lucky’s Tale for the Vive, albeit with less production value and with one exception: it’s much more of an open world with tons of side quests to bring out the true adventurer in you.

As the story goes, the Mervils are a peaceful people with the exception of Balazar The Evil, the sorcerer who needs to assemble all the pages of the Mervil book to complete his quest for power. As the new Mervil adventurer, you’ll be able to first customize your character and then you’ll be thrown in to the Mervil world ready to start collecting the pages and eventually face the evil Balazar. Beautiful environments await while you traverse the lands looking to collect all the pages to the Great Mervil Book. The Mervils are counting on you, can you be their hero and bring peace to the Mervil land? Only you can answer that question!

 

Huge worlds, first or third person, and hours of adventures

One of the really cool features I’ve found I like about Mervils is the fact that you can switch between first and third person with the flick of a button, which really helps while trying to complete some of the challenges and quests within the game.

The game has a total of 5 worlds, each with their own levels to conquer and pages to gather. All told you’re looking at about 6-8 hours of game play which is extremely satisfying when compared to some of the other VR “experiences” available for the Vive.

Gold, gold, and more gold!

Would any true adventure game be complete without being able to collect gold? Mervils gives you the opportunity to collect gold while simply walking around, completing quests, talking to key people in the game, and even looking in places off the beaten path. You can use the gold to level up your weapons and armor, buy new weapons, or just change the appearance of your character. It’s one of the things that sets Mervils apart from other adventure games and gives it an RPG-like feel.

One thing’s for sure, however, you can’t complete the game without collecting a fair share of gold so get hunting and collect as much as you can. You never know when you’ll need it to bribe someone who has the secret location of one of the pages of the Great Mervil Book!

Mario 64 stylized environments

I really appreciate the stylized worlds, reminiscent of Mario 64, the developer used to create the world of Mervils. Unfortunately, when you get up close to some characters and objects you’ll start to see jagged edges where they could have used anti-aliasing to smooth things over. If you look past those things and stick to the core of the game, which is the story and the adventure itself, I think you’ll really have a good time in the world of Mervils.

Mervils is currently out for the Oculus Rift and HTC Vive, the platform I chose to review the game on. It makes use of the Vive controllers very well and has a lot of options for the two wireless controllers. You can pick it up right now for $19.95 which, is a great price for 6-8 hours of adventure love!

Review guidelines: This review is made in accordance with VR Today’s official game review guidelines. If you have a review request for a game you’ve developed or published please send an email to reviews@vrtodaymagazine.com

[rwp-review id=”0″]

Written by Paul Trowe

As VR Today's Entertainment Editor, I use my 30+ year tenure in the interactive entertainment industry to research, test and play the latest VR games and applications for the Oculus Rift, HTC Vive, and Samsung GearVR head mounted displays. I take notes on various attributes and features, collate my notes and write an article, review, or preview of one of the games or apps after I've done all the research. If it's a review, I give the publication a rating out of our 10 point rating guideline.

Comments

Leave a Reply

Leave a Reply

Your email address will not be published. Required fields are marked *

Loading…

Loading…

0

Comments

0 comments